Deus Ex 3 is using the new engine powering the Tomb Raider revival, the boss at Eidos Montreal has revealed.
"We chose the Crystal [Dynamics] engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios. Having that technology from the start gives us a great advantage and foundation for our coders - there are no doubts about the approach, and we have few uncertainties", Stephane D'Astous has told Develop in an interview.
"We just want to all work together on improving the same technology as we develop our game".
Speaking generally about Deus Ex 3, D'Astous admitted that it's "an incredible title to be working on" and a major challenge as a first project for the newly established Eidos Montreal studio. But he was keen to try and reassure us it's in good hands.
"All the developers working on Deus Ex 3 pretty much know the series inside and out - coming here, they were pretty aware of the opportunity and what they could do", D'Astous explained.
"We did our research to find out what worked well, what people enjoyed about it - especially the first game. The second was a success in the eyes of some, but had some ups and downs, so we've tried to identify what worked well in that game.
"Most importantly, we're extracting what worked well and can be applied now. In the five, six years since that series arrived technology has changed significantly and we have to be careful - we don't want to create more of the same. Instead we've identified the features that can be transposed well onto new technology that arrived several years later.
"It's a big mandate we have received - and we take it very seriously", D'Astous added.
The critically acclaimed Deus Ex is regarded by many as the finest PC game ever made, although sequel Deus Ex: Invisible War failed to live up to expectations.
Deus Ex 3 was confirmed earlier this week, the confirmation accompanied by a teaser trailer.
[Source: Develop]
Courtesy of CVG
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