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Sunday, October 7, 2007

Crytek still not ruling out its FPS on Xbox 360 and PS3, explains how it would shape the game for console



Crysis dev Crytek has revealed that a success for the super-hyped shooter on PC would urge it to seriously consider delivering console versions of the title.

"...first we want to see how the game is received, publicly and critically... We believe it will be received at least as strong as Far Cry. I hope personally a 5% average increase... That would give us an argument to [say], 'OK, let's see how we can bring Crysis to consoles,'" Crytek boss Cevat Yerli has told Game Informer in an interview.

Yerli explained that Crytek's CryEngine 2 is running on consoles right now, so there's no reason why Crysis couldn't be brought over, although he said currently "there is no development on consoles."
Big Screen, Main Screen

However, that didn't stop him talking about how the developer would go about porting the FPS and shaping it for console platforms.

"In order to make Crysis's gameplay [on console] you would have to make a derivative Crysis and optimize it for the Xbox 360 and PS3. In fact, if we do it, we'll optimize it for each platform," he said.

He continued, "If we would bring it to console we would keep the sophistication. We would just make it so people could play it with the joypad and that it would be a great time. We would not dumb down the experience. We would make sure people stay completely immersed. The AI and our gameplay dynamic is our heart. We can't change that. If you change that, you lose Crysis."

"So you have to work it on the UI level, on the level design, but do not change the heart. If the game is too difficult, make sure the UI can compensate for it. Or if the AI is too difficult make sure the level design offers more leeway and covers for the player.

"But the core gameplay is intensive, smart and still challenging."

[Source: Game Informer]

Courtesy of CVG.

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